Color It Company

Open Positions

Build
Something
Real.

We're a small independent studio making games powered by hardware ray tracing. We're looking for people who want to be part of it from the start.

ROLE / 01

Web Developer

Color It Company LLC is looking for a Web Developer to build and maintain the digital presence of our studio and games — someone who can create fast, thoughtful, and visually distinctive web experiences.

You'll develop and maintain coloritcompany.com and our game-specific web properties, from store landing pages to community spaces to behind-the-scenes documentation. You'll work with designers and marketing to translate the studio's visual identity into clean, performant HTML, CSS, and JavaScript. This is a role for someone who cares about the craft of web development — accessibility, performance, and user experience matter as much as aesthetics.

What we're looking for

Solid fundamentals in HTML, CSS, and JavaScript, comfort with modern development tooling, and an eye for detail in how things feel to interact with. Experience with static site generators, version control, and deployment is expected. You should understand web performance, responsive design, and accessibility as non-negotiable. Prior experience building game-related websites or marketing sites is a plus, but what matters most is genuine care for how people experience the web.

ROLE / 02

Social Platform Technologist

itch.io Mastodon Bluesky Discord Twitch YouTube Odysee TikTok Reddit Instagram

Color It Company lives at the intersection of indie game culture and forward-thinking community spaces. We need someone who understands how these platforms actually work — not just how to post on them, but how to build presence, earn trust, and grow an audience that gives a damn.

You'll own our presence across itch.io, Mastodon, Bluesky, Discord, Twitch, YouTube, Odysee, TikTok, Reddit, and Instagram. That means setting up and maintaining our pages, understanding each platform's culture and algorithm, and showing up consistently enough that people start showing up for us. On Twitch, that might mean coordinating developer streams. On Discord, it means building a server worth staying in. On itch.io, it means knowing how to position a game page so it converts. On Mastodon and Bluesky, it means being a real participant in the open web, not just a broadcaster. On TikTok and Instagram, it means short-form content that actually hooks. On Odysee and YouTube, it means devlogs and long-form content with staying power. On Reddit, it means earning trust in communities like r/gamedev and r/indiegaming before you ever mention your own game.

This isn't a "post three times a week" role. It's a craft. We want someone who thinks about platform dynamics the way a developer thinks about systems — someone who knows which platform deserves which content, notices what's working, adjusts, and builds something durable over time.

ROLE / 03

Programmer

Color It Company LLC is looking for a Programmer to contribute to the development of the Ra Engine and our game titles, someone comfortable working in modern C++ and keen to solve problems at multiple levels of the stack.

You'll work on engine systems, game logic, tools, and whatever else needs building. Whether that's optimizing ray tracing performance, implementing gameplay mechanics, or writing utilities that make the rest of the team's work faster, you'll have visibility across the whole codebase and the autonomy to own problems end-to-end. We use Vulkan, C++, and Linux as our primary stack, and we value clear thinking over clever code.

What we're looking for

Strong C++ fundamentals and comfort with version control and modern development practices. Experience with graphics APIs, game engine code, or systems programming is a plus, but genuine problem-solving ability and a willingness to learn matter more than a specific résumé line. You should be self-directed, comfortable with ambiguity, and excited about building tools that other people will use.

ROLE / 04

Music Supervisor

Color It Company LLC is looking for a Music Supervisor to find, license, and champion the music that defines the emotional landscape of our games.

You'll spend your time doing what great music supervisors do — digging deep, listening widely, and making unexpected connections between sound and experience. You'll source tracks that fit the tone and energy of each title, navigate licensing and sync rights, liaise with artists, labels, and publishers, and help build a music identity for Color It Company that players remember long after they've put the controller down. This isn't a playlist role — it's a curatorial one. The right song in the right moment can make a game. We want someone who feels that responsibility.

What we're looking for

A passionate and well-connected music person with a broad palette and genuine obsession with finding the right track. Experience with sync licensing, music clearance, or music supervision in games, film, or television is a strong advantage. You should be comfortable communicating with rights holders, comfortable with budget constraints, and deeply uncomfortable with settling for something that almost fits. A wide-ranging personal music library and the ability to articulate why something works is worth as much as a formal credential here.

ROLE / 05

Production Assistant

Color It Company LLC is looking for a Production Assistant to help keep our projects moving smoothly behind the scenes.

You'll handle the operational side of game and media production — researching and filing trademark applications, licensing music and audio assets, clearing rights for third-party content, and coordinating with external vendors and legal contacts. You'll also help maintain organized records of agreements, deadlines, and submission statuses so nothing falls through the cracks. This is a detail-oriented role that keeps our creative pipeline legally clean and moving.

What we're looking for

A self-starter comfortable navigating IP law basics, music licensing platforms, and trademark databases. You take initiative, communicate clearly, and understand that production infrastructure is what makes creative work sustainable. Prior experience in media production, entertainment law support, or a related field is a plus.

ROLE / 06

Level Designer

Color It Company LLC is seeking a Level Designer to craft worlds inside the Ra Engine — our proprietary, bleeding-edge RTX-only ray tracing engine built on Vulkan 1.4.

You'll design and build levels for our titles including Launch Up and beyond, working directly in a hardware ray-traced environment where lighting, materials, and spatial composition are first-class concerns. You'll author scenes in GLTF format, place lights with intention, and think carefully about how a player moves through and reads a space. This is not a Unity/Unreal role — our pipeline is custom, hands-on, and deeply technical.

What we're looking for

Strong spatial design instincts, comfort with GLTF-based scene authoring, and genuine excitement about RTX lighting as a design tool. You see light not just as illumination but as storytelling. Theatrical or architectural lighting sensibility is a major plus.

ROLE / 07

Writer

Color It Company LLC is looking for a Writer to shape the narrative fabric of our games and universe.

You'll develop characters, write in-world lore, craft dialogue, and help define the story logic across our titles. You'll also contribute to naming conventions, world-building documents, and the kind of background detail that makes a fictional universe feel lived-in and coherent. Our worlds are visually rich and arcade-expressive — your writing should match that energy while giving players something to care about.

What we're looking for

A generalist writer with range — able to write punchy UI copy, deep character backstory, and everything in between. You're comfortable working without a fully defined brief and can bring creative structure to early-stage ideas. Game writing experience preferred but not required; strong portfolio matters most.

ROLE / 08

Quality Engineer

Color It Company LLC is looking for a Quality Engineer with a forward-thinking approach to game testing — one who sees AI not just as a tool, but as a collaborator in the testing process.

You'll be responsible for ensuring the quality and stability of our titles across the full development cycle. Beyond traditional testing, you'll explore and develop AI-driven approaches to gameplay — training or directing agents to play through levels, surface edge cases, stress-test game logic, and find the breaks that human testers miss. This is a role at the intersection of quality assurance and applied machine intelligence.

What we're looking for

Someone with a genuine curiosity about AI-driven game interaction — whether that's reinforcement learning, scripted agents, LLM-assisted test generation, or something else entirely. You don't need to have all the answers yet, but you should be actively thinking about what automated play could look like and excited to help us define it. A sharp eye for bugs and strong written communication round out the profile.

ROLE / 09

Audio Engineer

Color It Company LLC is looking for an Audio Engineer with real-world experience behind a console or in a studio — someone who understands sound not just technically, but emotionally.

You'll be responsible for the sonic identity of our titles — sourcing, editing, and implementing sound effects, designing audio environments that complement our ray-traced visuals, and ensuring every audio element lands with intention. Our games are visually theatrical by design, and we want the audio to match that standard. You'll work closely with the rest of the team to make sure sound is a first-class part of the player experience, not an afterthought.

What we're looking for

Professional experience in live sound mixing, studio recording, or both. You know your way around a DAW, understand signal chain, and have a trained ear for what works in a space — physical or virtual. Experience with game audio middleware such as FMOD or Wwise is a plus, but a strong foundational background in professional audio carries just as much weight. If you've ever mixed a live show or tracked a record, we want to hear from you.

ROLE / 10

Game Director

Color It Company LLC is looking for a Game Director to help shape the vision, structure, and creative direction of our titles — someone who can hold the whole picture while staying close to the details.

You'll work across design, narrative, and production to ensure our games feel cohesive and intentional from first level to final boss. That means making calls on game feel, pacing, and scope — knowing when to push further and when to cut. You'll be a creative anchor for the team, helping individual contributors understand how their work serves the larger experience. Our games are built on a custom RTX engine with a strong aesthetic point of view, and we need a director who can meet that ambition with equal clarity of vision.

What we're looking for

Someone who has shipped a game, led a creative team, or both — and who can communicate vision in a way that energizes rather than constrains. You think in systems and stories simultaneously, you're comfortable making decisions with incomplete information, and you understand that great games are designed from the player's perspective outward. A passion for arcade-expressive games with strong visual and audio identity will go a long way here.

ROLE / 11

Steam Store Specialist

Color It Company LLC is looking for a Steam Store Specialist who genuinely loves the platform and understands what makes a store page convert browsers into wishlists and players.

You'll own the day-to-day management of our Steam store presence — crafting and refining store page copy, screenshots, capsule art layout, and trailers in coordination with the rest of the team, monitoring wishlist and conversion data, and staying on top of Steam's ever-changing best practices, algorithm quirks, and seasonal events. You'll help plan launch timing, sales, and visibility moments around platform events like Steam Next Fest. This is a role for someone who treats the store page itself as a craft.

What we're looking for

A genuine Steam enthusiast — someone who has wishlisted more games than they'll ever play and has opinions about why some store pages work and others don't. Familiarity with Steamworks, store page analytics, and platform marketing trends is a strong plus. You're detail-obsessed, data-aware, and understand that on Steam, presentation is often the first and most important pitch a game makes.

ROLE / 12

Font Specialist

Color It Company LLC is looking for a Font Specialist to take original typeface concepts and turn them into fully realized, production-ready digital fonts.

You'll work from original lettering and font design concepts to build complete, technically sound digital typefaces — drawing and refining glyphs, kerning and spacing character sets, and exporting clean, properly hinted font files ready for use across our games, website, and marketing materials. Type is a core part of our visual identity, and this role exists to make sure our custom letterforms hold up at every size and in every context they're used.

What we're looking for

Experience with font design and production software such as Glyphs, FontForge, or RoboFont, and a solid understanding of kerning, hinting, and font file formats. An eye for letterform consistency and a genuine appreciation for typography as craft are essential. Prior experience turning hand-drawn or conceptual lettering into a working font family is a major plus.

Studio Culture

A Note on Mentorship

Every contributor at Color It Company has the opportunity to work directly alongside a leading technologist with deep expertise in C++ and systems-level programming. This isn't a studio where you submit work into a void — it's a collaborative environment where the people building the engine are the same people you'll be working with day to day.

Whether you're a designer learning how a ray tracing pipeline actually processes your scene, a writer curious about how narrative systems get implemented in code, or a production assistant who wants to understand the technical scope of what you're supporting — that knowledge is available to you here. We believe that cross-discipline understanding makes everyone's work stronger, and we actively encourage it.

For contributors with a technical background or aspirations, the opportunity to learn from someone operating at the frontier of real-time ray tracing in C++ and Vulkan is genuinely rare. We're building something from scratch, and we're doing it in the open.

Compensation

These positions are currently volunteer-based. Color It Company is an independent studio at the start of its journey, and we're looking for people who want to build something real from the ground up. As we grow toward our first revenue milestone, contributors will transition to compensated roles — and with Launch Up heading to Steam, that milestone is in sight. You're not just joining a project. You're joining at the ground floor.

Get in touch

steven@coloritcompany.com 408-345-5412

Campbell, CA

ROLE / 03

Web Developer

Color It Company LLC is looking for a Web Developer to build and maintain the digital presence of our studio and games — someone who can create fast, thoughtful, and visually distinctive web experiences.

You'll develop and maintain coloritcompany.com and our game-specific web properties, from store landing pages to community spaces to behind-the-scenes documentation. You'll work with designers and marketing to translate the studio's visual identity into clean, performant HTML, CSS, and JavaScript. This is a role for someone who cares about the craft of web development — accessibility, performance, and user experience matter as much as aesthetics.

What we're looking for

Solid fundamentals in HTML, CSS, and JavaScript, comfort with modern development tooling, and an eye for detail in how things feel to interact with. Experience with static site generators, version control, and deployment is expected. You should understand web performance, responsive design, and accessibility as non-negotiable. Prior experience building game-related websites or marketing sites is a plus, but what matters most is genuine care for how people experience the web.