Color It Company

Open Positions

Build
Something
Real.

We're a small independent studio making games powered by hardware ray tracing. We're looking for people who want to be part of it from the start.

ROLE / 01

Production Assistant

Color It Company LLC is looking for a Production Assistant to help keep our projects moving smoothly behind the scenes.

You'll handle the operational side of game and media production — researching and filing trademark applications, licensing music and audio assets, clearing rights for third-party content, and coordinating with external vendors and legal contacts. You'll also help maintain organized records of agreements, deadlines, and submission statuses so nothing falls through the cracks. This is a detail-oriented role that keeps our creative pipeline legally clean and moving.

What we're looking for

A self-starter comfortable navigating IP law basics, music licensing platforms, and trademark databases. You take initiative, communicate clearly, and understand that production infrastructure is what makes creative work sustainable. Prior experience in media production, entertainment law support, or a related field is a plus.

ROLE / 02

Level Designer

Color It Company LLC is seeking a Level Designer to craft worlds inside the Ra Engine — our proprietary, bleeding-edge RTX-only ray tracing engine built on Vulkan 1.4.

You'll design and build levels for our titles including Launch Up and beyond, working directly in a hardware ray-traced environment where lighting, materials, and spatial composition are first-class concerns. You'll author scenes in GLTF format, place lights with intention, and think carefully about how a player moves through and reads a space. This is not a Unity/Unreal role — our pipeline is custom, hands-on, and deeply technical.

What we're looking for

Strong spatial design instincts, comfort with GLTF-based scene authoring, and genuine excitement about RTX lighting as a design tool. You see light not just as illumination but as storytelling. Theatrical or architectural lighting sensibility is a major plus.

ROLE / 03

Writer

Color It Company LLC is looking for a Writer to shape the narrative fabric of our games and universe.

You'll develop characters, write in-world lore, craft dialogue, and help define the story logic across our titles. You'll also contribute to naming conventions, world-building documents, and the kind of background detail that makes a fictional universe feel lived-in and coherent. Our worlds are visually rich and arcade-expressive — your writing should match that energy while giving players something to care about.

What we're looking for

A generalist writer with range — able to write punchy UI copy, deep character backstory, and everything in between. You're comfortable working without a fully defined brief and can bring creative structure to early-stage ideas. Game writing experience preferred but not required; strong portfolio matters most.

ROLE / 04

Quality Engineer

Color It Company LLC is looking for a Quality Engineer with a forward-thinking approach to game testing — one who sees AI not just as a tool, but as a collaborator in the testing process.

You'll be responsible for ensuring the quality and stability of our titles across the full development cycle. Beyond traditional testing, you'll explore and develop AI-driven approaches to gameplay — training or directing agents to play through levels, surface edge cases, stress-test game logic, and find the breaks that human testers miss. This is a role at the intersection of quality assurance and applied machine intelligence.

What we're looking for

Someone with a genuine curiosity about AI-driven game interaction — whether that's reinforcement learning, scripted agents, LLM-assisted test generation, or something else entirely. You don't need to have all the answers yet, but you should be actively thinking about what automated play could look like and excited to help us define it. A sharp eye for bugs and strong written communication round out the profile.

ROLE / 05

Audio Engineer

Color It Company LLC is looking for an Audio Engineer with real-world experience behind a console or in a studio — someone who understands sound not just technically, but emotionally.

You'll be responsible for the sonic identity of our titles — sourcing, editing, and implementing sound effects, designing audio environments that complement our ray-traced visuals, and ensuring every audio element lands with intention. Our games are visually theatrical by design, and we want the audio to match that standard. You'll work closely with the rest of the team to make sure sound is a first-class part of the player experience, not an afterthought.

What we're looking for

Professional experience in live sound mixing, studio recording, or both. You know your way around a DAW, understand signal chain, and have a trained ear for what works in a space — physical or virtual. Experience with game audio middleware such as FMOD or Wwise is a plus, but a strong foundational background in professional audio carries just as much weight. If you've ever mixed a live show or tracked a record, we want to hear from you.

ROLE / 06

Game Director

Color It Company LLC is looking for a Game Director to help shape the vision, structure, and creative direction of our titles — someone who can hold the whole picture while staying close to the details.

You'll work across design, narrative, and production to ensure our games feel cohesive and intentional from first level to final boss. That means making calls on game feel, pacing, and scope — knowing when to push further and when to cut. You'll be a creative anchor for the team, helping individual contributors understand how their work serves the larger experience. Our games are built on a custom RTX engine with a strong aesthetic point of view, and we need a director who can meet that ambition with equal clarity of vision.

What we're looking for

Someone who has shipped a game, led a creative team, or both — and who can communicate vision in a way that energizes rather than constrains. You think in systems and stories simultaneously, you're comfortable making decisions with incomplete information, and you understand that great games are designed from the player's perspective outward. A passion for arcade-expressive games with strong visual and audio identity will go a long way here.

Studio Culture

A Note on Mentorship

Every contributor at Color It Company has the opportunity to work directly alongside a leading technologist with deep expertise in C++ and systems-level programming. This isn't a studio where you submit work into a void — it's a collaborative environment where the people building the engine are the same people you'll be working with day to day.

Whether you're a designer learning how a ray tracing pipeline actually processes your scene, a writer curious about how narrative systems get implemented in code, or a production assistant who wants to understand the technical scope of what you're supporting — that knowledge is available to you here. We believe that cross-discipline understanding makes everyone's work stronger, and we actively encourage it.

For contributors with a technical background or aspirations, the opportunity to learn from someone operating at the frontier of real-time ray tracing in C++ and Vulkan is genuinely rare. We're building something from scratch, and we're doing it in the open.

Compensation

These positions are currently volunteer-based. Color It Company is an independent studio at the start of its journey, and we're looking for people who want to build something real from the ground up. As we grow toward our first revenue milestone, contributors will transition to compensated roles — and with Launch Up heading to Steam, that milestone is in sight. You're not just joining a project. You're joining at the ground floor.

Get in touch

steven@coloritcompany.com 408-345-5412

Campbell, CA